Dark Age of Camelot
Massive Multiplayer Online Role Playing Games (MMORPG) should come with warnings. Not for the content but for its addictiveness. I propose a dependency scale be made for such games. I wish someone would have warned me. We recently purchased Dark Age of Camelot. We bought the first game, no expansion packs, as I assumed that I wouldn’t like it enough to continue playing, let alone beef up the content. Growing ever so tired of first person shooters, I decided to try a different genre of games and for $10; Dark Age was a reasonable choice.
I never thought I’d see the day when I started using words like questing, guild, leveling, and XP. I’ve even found myself trying to recruit others to play.
At first, I couldn’t understand the fun in doing mundane tasks and slaying monsters. Until I realized that you’re just buffing up your character to participate in a large scale, realm-vs.-realm (player-vs.-player style) war.
I’m completely sucked in and I fear the day I decide to try Star Wars Galaxies.



3 Comments, Comment or Ping
nicole told me you could borrow her wizard cap and cape!
Aug 24th, 2004
TELL NIKI THIS IS NOT MAGIC THE GATHERING! I AM NOT A WIZARD! I AM BLADEMASTER DAMMIT! I NEED A CLOAK NOT A CAPE!
ah, when will this stop being funny?
Aug 27th, 2004
you should download demos or limited time trials before you buy, grasshopper.
Sep 2nd, 2004
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